#include "VertexBufferManager.h"

VertexBuffer<VertexPT>	VertexBufferManager::m_PositionTexBuffer;
VertexBuffer<VertexPNT> VertexBufferManager::m_PosNormTexBuffer;

VertexBufferManager::VertexBufferManager()
{
}


VertexBufferManager::~VertexBufferManager()
{
}

void VertexBufferManager::Initialize()
{
	m_PositionTexBuffer.Initialize();
	m_PosNormTexBuffer.Initialize();
}